I’m needing to build a test example for the Mac using imSimReal 0.1 capabilities. To do that, I created an imSimReal framework project and pulled the source code into that project as a subdirectory of imSimReal. Then I created the imGravityGame as another subdirectory to create the game. At this point, I’ve gotten the initialization [...]
Entries Tagged as 'imGravityGame'
imGravityGame Flipside mostly Done
February 8th, 2009 · No Comments · imGravityGame
At least for now. I need some more text for the instructions, and I am having trouble when switching from the landscape orientation in the main window and the portrait orientation in the flipside view, but that will be fixed soon. Here are some images of the flipside:
As you can see, the instructions are not [...]
Tags:
FlipSide of imGravityGame complete
February 1st, 2009 · No Comments · imGravityGame
I’ve completed the layout of the flipside of imGravityGame. Here’s an image:
The two buttons turn blue when touched, but they don’t actually do anything yet. That’s the part I have to figure out next. How to best bring up a window that shows the instructions for how to play, and an About box with the [...]
Tags:
Planet Picker now works
January 31st, 2009 · No Comments · imGravityGame
I got the planet picker to populate with an array that’s in alphanumeric order. Now I need to move the Gravity code from the FlipSideViewController, to a controller class. an AppController, rather than a view controller to maintain the MVC pattern.
Update 3:49 MST: Here’s an image of the working picker:
Update 5:00 MST: Added the slider [...]
Tags: