I’m needing to build a test example for the Mac using imSimReal 0.1 capabilities. To do that, I created an imSimReal framework project and pulled the source code into that project as a subdirectory of imSimReal. Then I created the imGravityGame as another subdirectory to create the game. At this point, I’ve gotten the initialization [...]
Entries Tagged as 'imSimReal'
imSimReal Working as 0.1RC4
June 11th, 2009 · 1 Comment · imSimReal
I tagged the latest release 0.1RC4, as the latest release candidate, although I don’t believe it’s really ready to release yet.
I need to create a sample application that puts it to use as is to show how to use it.
I have the Acceptance Test framework working for all tests, and they all pass. First image [...]
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Updates to imSimReal
June 7th, 2009 · No Comments · imSimReal
After spending the past several months working on other things, I’ve been doing some stuff with imSimReal again. I revised the unit tests to test in the iPhone environment. And I’ve added an Acceptance Test layer. At this point it works pretty well, but I do have another level of display to add to the [...]
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imGravityGame Flipside mostly Done
February 8th, 2009 · No Comments · imGravityGame
At least for now. I need some more text for the instructions, and I am having trouble when switching from the landscape orientation in the main window and the portrait orientation in the flipside view, but that will be fixed soon. Here are some images of the flipside:
As you can see, the instructions are not [...]
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FlipSide of imGravityGame complete
February 1st, 2009 · No Comments · imGravityGame
I’ve completed the layout of the flipside of imGravityGame. Here’s an image:
The two buttons turn blue when touched, but they don’t actually do anything yet. That’s the part I have to figure out next. How to best bring up a window that shows the instructions for how to play, and an About box with the [...]
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Planet Picker now works
January 31st, 2009 · No Comments · imGravityGame
I got the planet picker to populate with an array that’s in alphanumeric order. Now I need to move the Gravity code from the FlipSideViewController, to a controller class. an AppController, rather than a view controller to maintain the MVC pattern.
Update 3:49 MST: Here’s an image of the working picker:
Update 5:00 MST: Added the slider [...]
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Another update
January 25th, 2009 · No Comments · imSimReal
I updated imSimReal again. This time I only added a new test case, so I didn’t roll to a new Release Candidate. If you’re interested, you’ll have to get the latest from github.
In short, I added the test case – (void)testGetGravityForSelectedBodyWithBadBodyName:. The primary plan here was to make sure that we can deal with the [...]
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imSimReal 0.1 RC3 available
January 24th, 2009 · No Comments · imSimReal
IMSRGravity now has a new data member and a new method. It stores the selected body. The new method provides the means of getting the gravity value of the selectedBody.
There is also a new initializer -initWithBody:
- (id)initWithBody: (NSString *)body
{
if (![super init])
{
return nil;
}
bodyGravity = [[NSDictionary alloc] initWithContentsOfFile: @”Gravity.plist”];
selectedBody = body;
return self;
}
Note that the initializer takes an NSString object [...]
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imGravityGame and more updates to imSimReal
January 18th, 2009 · 1 Comment · imSimReal
Started working on imGravityGame, a demonstration of the use of IMSRGravity in the imSimReal framework. I’m working on the flipSide where I start with a Picker to pick the body providing the gravitational attraction, such as a planet. In -initWithNibName:Bundle:, I load the IMSRGravity object.
gravity = [IMSRGravity alloc] init];
In -viewDidLoad:, I construct an NSArray using [...]
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imSimReal update
January 11th, 2009 · No Comments · imSimReal
Besides getting the latest from GitHub, you can also get the latest disk image. Unfotrunately, for some reason, the disk image is 100 MB. Not sure why, but I think I need to figure out how to shrink it down some.
This code is currently only being used in an iPhone application, so the fact that [...]
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